Selasa, 03 September 2013

Celestia Luna - Temper Master Guide

Hi There~! This time i will talk about the Temper Master Guide! ^^

This Guide was made to build a strong TM (Temper Master) with nice Evasion and Strike.

Lets Start:

Race :
Elf (Temper Master is only for Elves)

Path :
Rogue > Ruffian > Scout > Treasure Hunter > Temper Master

Stats :
PURE DEX (Later i will explain why...)

Skills :

1 - 20 Rogue :

Dusk Slashing (MAX)
Zephyr (MAX)
Blindside (MAX)
Death Sign (MAX)
Light Evasion (MAX)
Dagger Training (MAX)

20 - 40 Ruffian

Dusk Slashing (MAX)
Wind Breaking (MAX) [Main AoE skill to 75 lvl]
Zephyr (MAX)
Detect Hole (MAX)
Blidside (MAX)
Light Evasion (MAX)
Dagger Training (MAX)
Diabolic Instinct (MAX)
Shadow Instinct (MAX)

40 - 75 Scout

Dusk Slashing > Rapid Slashing (LV. 11)
Zephyr (MAX)
Side Step (MAX)
Whispering Wind (MAX)
Fatal Touch (MAX)
Blidside (MAX)
Death Sign (MAX)
Light Evasion (MAX)
Diabolic Instinct (MAX)
Shadow Instinct (MAX)

75 - 105 Treasure Hunter

Hunters Blast (MAX)
Hunters Smoke (MAX)
Shield Boomerang (MAX)
Zephyr (MAX)
Detect Hole (MAX)
Blidside (MAX)
Light Evasion (MAX)
Dagger Training (MAX)
Diabolic Instinct (MAX)
Shadow Instinct (MAX)

105+ Temper Master
~Remember to Reskill!!! (Its Dual Dagger Time^^)
WARNING : Learning Dual Wield will decrease your Strike, Critical, and Evasion in a GREAT value. But the penalty will be decreased AS SOON AS you MAX out Dual Wield. Dual Wield can be maxed out when you are level 117, so i suggest you don't re-skill yet until you have good equipment and a level of 110+.

Attack Skills :
Hunters Blast (MAX)
Hunters Smoke (MAX)
Shield Boomerang (MAX)
Casting Foil (MAX)
Ilussion Attack (MAX) [later]

Buffs :
Zephyr (MAX)
Side Step (MAX)
Detect Hole (MAX)
Fatal Touch (MAX)
Whispering Wind (MAX)
Whispering Fire (MAX)
Whispering Steps (MAX)
Whispering Stream (MAX)

Passives Skills:
Dual Wield Mastery (MAX)
Dagger Training (MAX)
Diabolic Instinct (MAX)
Shadow Instinct (MAX)
Blindside (MAX)
Death Sign (MAX)
Light Evasion (MAX)
*You will need around 120 ~ 125 to max them all XD

Combo Durring PvP and Wars :
Casting Foil> Shield Boomerang> Hunters Blast> Ilussion Attack> Hunters Smoke> Shield Boomerang... [Repeat]

Costumes:
Hat +3% Psychical Attack
BWL Suit (+10% PA, Hp, Mp, Ms)
Shini Gloves +500 hp or Any gloves +5 str
Shini or Street Fighter Boots or Setting Sun Boots +5 str
Glasses STR
Crit Slime
Any cloak with Crit / Strike Philo

Equipment:

1 - 82
Buy Equipment From NPCs

82 - 105
Grim Reaper (Any Philo)
Transcendent Set (Recommended philo = Evasion)
2x Gemini +eva and +strike (one +eva and one +strike)
Neck (Not necessary. Recommended philo = Evasion)
Recommended Belt = Eternal Flame Ring
Rings (Recommended philo = Evasion)

105+
G-Armor +Eva and Strike
G-Boots +Eva and Strike
Vestige Gloves +eva
Vestige Necklace +eva / strike
Dagger +eva
Dagger + strike
Gemini +eva
Gemini +strike
Hathor +eva
Hathor +eva
Knyee +eva and strike
Mirror PA.

Pet:
Not really Necesarry, but if you really want them, make sure you make them into Support Type, and chose 'Zephyr' as one of the skills to be learnt for them to add your DEX a bit.

How to Grind ? :
Run Around mobs and cast Hunters Blast and Hunters Smoke only ^^

Place to lvling:
lvl 1-20 = Gate of Alker, Zakandia Outpost
lvl 20-40 = Tarintus, Moonblind Forest, Moonblind Swamp
lvl 40-60 = red orc outpost,howling ravine,howling cave 1f
lvl 60-80 = howling cave 1f and 2f is enough to grind u until lvl 87,beleive me
lvl 85-90 = ghost tree swamp,go 7 o'clock direction,ull find the lvl 9x mobs
lvl 90-95 = same place like above..
lvl 95-100 = same place like above,nera harbor
lvl 100-110 = nera harbor,graveyard of the knight of nera
lvl 110-120 = graveyards of the knights of nera
lvl 120-125 = graveyards of the knights of nera


~Also do DD for a very fast lvling :)

Some Answer To Question :

1) Why Full Dex?
~ Because before you max Dual Wield  Mastery, your Strike, eva and critical is penaltied so you will need up it by dex ^^ after max this skill you can restat to str.

2) How many gold i need to make this build?
~ Not really a big amount of Golds... just like the others

3) I will able to 1 hit players?
~ Yes, of course. Your Critical & Critical Damage will be awesome after you become TM~!

4) Can i use other items than this waht you write this?
~ I don't think so, since you're going to need lots and lots of Eva & Strike~!

If you have more questions just feel free to ask me~!
IGN : MidorimaSteven

[DISCLAIMER] I do NOT own this original guide, you can see the original guide here in http://forum.celestialuna.com/index.php?/topic/8497-roguefaithlesss-temper-master-guide/

Celestia Luna - Paladin Job Guide

PALADIN JOB GUIDE

This Guide was made for you guys who wants to have the defensive path. Paladins have the highest defense amongst the other fighters ; going for this job ALLOWS you to likely to receive 1 damage from both Mobs and PvPs. But it depends on your equipment that you will use.

Please keep in mind that you are going to be doing a lot of work into making the Best Tanker out there. Be patient because it takes a long time to level up if you don't have any DD-ing Partners!

Here's some common FAQs : 

Q.What stat should i raise?
A.Go PURE VIT since you will need all the defense you can have.

Q. What should my Stats on my Equipment should have at Crafting, Reinforcing, and Philo-ing?
A. Crafting = Vit . Reinforce = Vit , Philo-ing = Vit or Str

Q. What race should i choose Elf or Human?
A. The answer is quite simple.


Choose Elf for More Defense or Human for More Attack

Q. What job path should I choose??
A. I suggest you take this path :

1.Fighter
2.Guard
3.Infantryman
4.Knight
5.Paladin


Q. Why should i go Knight instead of phalanx ?
A. Because Knights get this skill called Divine Justice that increase your HP recovery rate by 300HP every 4 seconds something like that and plus you get a 1% attack bonus and you also get you Solid Weapon and Sword Storm (AOE) those 2 skills will allow you to train by yourself

NOTE: As what i've said before, you will probably need a DD-ing partner when you have finally become a Knight.


Fighter Job [Level 1-19]

Active skills to max

1.Fighter Heart (if you are human )
2. Burning Rage ( if you are human )
3.Nature shield ( If you are a elf)

Passive skills to max

1.Enhanced HP
2.Mace training
3.Mace protection


Q.Why shouldn't i raise 1h / 2h training ?
A. Because you are gonna be Pure Tanker right ? You need to rely on your Defense and HP more
Note: If you don't max out any of the skills i provided you you will max them out in your next job advancement.


Guard [level 20-39]

Attack :0%
Defense :1%
Accuracy: 0
Critical : 0
Max HP : 1%


Active skills to max

1.Blessing guard
2.Nature shield ( if you are an Elf )
3.Fighter Heart ((optional , pretty useful if you don't have a training partner )
4.Blunt shield (optional if you are fighting against bosses and etc )
5.Blood leak

Passive skills to max

1.Heavy armor expertise ( important )
2.Enhanced HP
3.Mace training
4.Mace protection


Q. Why shouldn't I max out Shield Training , Bloody sky , Light armor expertise ??
A.Because Shield training is bugged. Bloody Sky... Well you are gonna be a pure tanker so you really don't need that. For Light Armor Expertise, not really, because you will need more defense by wearing Heavy Armors. Heavy Armor gives you more defense and more defense = IMPORTANT!

Note: If you can't max all the skill from above no problem you can raise them up in your scout path because you are gonna need to raise them up sooner or later so don't worry about it


Infantry [level 40-74]

Attack :0%
Defense :3%
Accuracy: 0
Critical : 0
Max HP : 3%


Active skills to max
1.Attract Circle
2.Blunt shield ( for bossing )
3.Shield Barrier ( to triple your defense and attack )
4.Nature shield ( if you are an Elf )
5. Lace ( if you are Human )
6. Nature Mind ( if you are an Elf )


Note: Do not Raise up Solid Shield because that's a bugged skill and also don't raise up Heal you don't need to raise it if you are tanking , and also don't raise up Holy avenger cause you want to have the max hp you can have if you are tanking, what's the point of losing your hp to eradicate your enemies anyway?

Passive Skills to max

1.Enhanced Hp
2.Heavy armor expertise
3. Mace protection
4.Mace training
5. Blood leak
6.Magic barrier
7.Troopership


Knight [level 75-104]

Attack :1%
Defense :6%
Accuracy: 0
Critical : 0
Max HP : 6%

Active skills to max

1.Solid Weapon
2.Divine Justice
3.Blessing Guard
4.Sword Storm ( good if you are tanking by yourself )
5.Shield Barrier
6.Nature Mind ( if you are an Elf )
7.Nature Shield ( if you are an Elf )
8.lace ( if you are a Human )
9.Blunt shield ( for bossing in a party)

Passive skills to max

1.Enhanced HP
2.Heavy armor expertise
3.Blood leak
4.Mace training
5.Mace protection
6.Magic barrier
7.Troopership


Note: Sword storm is a good skill to have because you will need it to lvl from 75+ and its one of the main AOE skill and its useful when you have like 10+ mobs on you and you are getting hit with 1's , Solid Weapon , Fighter Heart and Burning Rage will increase your physical attack power making you a strong tank as well as a strong pure vit tanker.


Paladin [level 105-125]

Attack :1%
Defense :10%
Accuracy: 0
Critical : 0
Max HP : 15%

Active skills to max

1.Attract circle ( Make this lvl 20 , don't raise it afterwards because its bugged after lvl 20)
2.Shield Barrier
3.Blessing Guard
4.Burning rage ( if you are a Human )
5. Lace ( if you are a Human )
6.Nature shield ( if you are an Elf )
7. Nature Mind ( if you are an Elf )
8. Divine Justice
9. Solid Weapon
10. Sword Storm
11. Blunt Shield


Passive skills to max
1.Relaxation
2. Magic Barrier
3.Mace protection
4. Mace training
5.Heavy Armor Expertise
6.Blood Leak
7. Enhanced hp
8.Troopership


NOTE: Don't Need to raise up Saint Heal, Invulnerable and Rage Sword. Those are paladin skills that you will not need and they aren't really important skills to raise up and raising them are jut a waste of SP trust me

Q . What are the shield skills I shouldn't raise and why?
A . The skills you shouldn't raise are Shield training, Solid Shield and Iron Shield those skills are bugged and raising them are USELESS as well as a waste of SPs too.


Q.Where should I level from lvl 20 onwards?

A.The leveling spots are:

Level 20-40 = Zakandia, Tarintus, Moon Blind Forest.

Level 40-75 = The Way to Howling Ravine, Howling Ravine, Howling Ravine Cave 1F, Mont Blanc Port, Dryed Gazell Fall.

Level 75-105 = Howling Cave 2F, Ghost Tree Swamp , Valley of Fairies, and Nera Harbor.


Q.Who should I talk to for job change?
A.Well here is a list how to change from Guard > Paladin:

1.Guard: Wiff in Alker harbor
2. infantry :Wiff in Alker Harbor
3.Knight: Heromech in Red Orc Outpost
4. Paladin: Cindamook in Nera Castle

Have FUN with the guide! You can contact me in-game IGN : SakakiInui

[DISCLAIMER] I do NOT own this origininal guide, thankyou~!